From what I’ve read about the effects of gaming on learners, this current shift in educational mediums is a compelling one. And I’ll tell you why. My greatest concern for the next generation of students is their propensity to under-achieve. It seems like the stereotypical teenage boy is getting so distracted by the constant bombardment of surrounding media, 24-7, that he looses all desire to excel academically. I believe that the same sources that distracts these learners from their studies can also draw them back into their school subjects and help them reignite a passion for learning and hard work.
WHAT IF TEACHERS GAVE UP the vestiges of their educational past, threw away the worksheets, burned the canon and reconfigured the foundation upon which a century of learning has been built? What if we blurred the lines between academic subjects and reimagined the typical American classroom so that, at least in theory, it came to resemble a typical American living room or a child’s bedroom or even a child’s pocket, circa 2010 — if, in other words, the slipstream of broadband and always-on technology that fuels our world became the source and organizing principle of our children’s learning? What if, instead of seeing school the way we’ve known it, we saw it for what our children dreamed it might be: a big, delicious video game?
The language of gamers is, when you begin to decipher it, the language of strivers. People who play video games speak enthusiastically about “leveling up” and are always shooting for the epic win. Getting to the end of even a supposedly simple video game can take 15 or more hours of play time, and it almost always involves failure — lots and lots of failure.
I vote “yes” for video game development for the classroom. My next question is, who will fund these game developments since all the school districts are currently broke?